Video game tech experts Digital Foundry have called MindsEye "abject" in a new analysis of the year's worst game, with mention of a 30 frames-per-second cap on both a base PS5 and even the enhanced PS5 Pro.

The outlet finds absolutely no graphical modes to choose from, and even the 30fps cap the title ships with isn't something MindsEye can reliably meet. On base PS5, the resolution finds itself somewhere between 972p and 1,008p, while the PS5 Pro can at least boost it to 1296p.

"This jump in image clarity is really the full extent of the PS5 Pro upgrades though, as most other settings — shadows, textures and world draw — appear similar to base PS5. Sony's PSSR upscaler is not in sight either, with PS5 Pro using the same upscaling solution as other consoles."

While the framerate in MindsEye can go above 30 on PC, it's not going anywhere beyond that on consoles. "A large chunk of the game including combat missions and interior areas technically run at the 30fps line, but the overwhelming problem is that frame pacing is much too inconsistent all round," said Digital Foundry. "Taking PS5 Pro for example, the frame-time graph trills between 16, 33 and 50ms constantly in the big city, meaning it rarely feels smooth in practice."

Driving around the streets of the world is said to feel "choppy", while on-rails shooting sections can drop below 20fps — even on PS5 Pro. Digital Foundry believes the game is encountering a CPU bottleneck, and that's running on the latest 1.07 patch.

The analysis lines up with our own MindsEye PS5 review, where we called it an "unfinished product". With a final score of 3/10, we concluded: "MindsEye is a broken, boring mess of a game that has somehow been allowed out in the world."

[source eurogamer.net]